Design (DE)

DE 107  SE: Animation  3 Credits  

Foundations Media Labs are 15-week studio courses that introduce students to the basic visual language of a specific media or genre, focusing on skill building and an investigation of the formal elements and principles, in combination with appropriate concepts and theories. Students develop work specific to the materials and lab chosen. The course consists of lecture, discussion, practical demos, studio practice and research. Ongoing formative review takes place in group/individual tutorials, work in progress reviews, seminars, and critiques. A span of subjects is offered-- six in the Fall, six in the Spring.

DE 109  SE: Illustration  3 Credits  

Foundations Media Labs are 15-week studio courses that introduce students to the basic visual language of a specific media or genre, focusing on skill building and an investigation of the formal elements and principles, in combination with appropriate concepts and theories. Students develop work specific to the materials and lab chosen. The course consists of lecture, discussion, practical demos, studio practice and research. Ongoing formative review takes place in group/individual tutorials, work in progress reviews, seminars, and critiques. A span of subjects is offered-- six in the Fall, six in the Spring.

DE 112  Intro to Illustration & Animation  3 Credits  

This studio elective introduces you to the tools and workflows to make traditional and digital illustrations come alive with animation! Today’s media ecosystems offer tremendous opportunities, blending both static and motion screen experiences through new technologies such as augmented reality. Students will learn the basics to create illustrations and animations that can be experienced through cutting-edge AR technologies.

DE 114  Introduction to Printmaking  3 Credits  

This studio elective will cover the process, technique and history of the printmaking medium of lithography. Through a series of assignments, we will work with both black, white and color prints. Students will start with an experimental aluminum plate on which they try a variety of drawing materials while learning the basic processes of lithography. They will learn to work as a team when proofing and printing an edition. Monotype using the lithographic press will also be introduced. We will end the course with a two-color print where concerns specific to color printing will be covered.

DE 221  Drawing + Color  3 Credits  

Drawing + Color is a project-based studio where students practice drawing as thinking and color as conveyer of meaning. With a focus on drawing as a tool for communicating ideas, students will expore ways of mark making that are relevant for designers, animators and illustrators. The principles of color theory are explored in context of messaging to an audience for a variety of specific purposes.

DE 223  Systems  3 Credits  

DE 223 is a directed 15 week unit taught through three 5 week modules representing the major ecosystems areas of practice: UX design, Narrative Systems,Type and Illustration. Each 5 week module culminates in a project outcome that incorporates the specific workflows relevant to the module specific domain and unit theme. Students rotate through each ecosystem in order to establish a complete toolbox supporting innovative design. Drawing practices exploring observational representation and communication of concepts run concurrently. Digital skills relevant to image creation and processing, time based media, page layout and app development are developed throughout the 15 week unit. Humanities & Sciences and Critical and Contextual Studies are integrated into the module themes. A process book documenting process and final project outcomes demonstrate subject knowledge.

DE 224  Meta-Systems  3 Credits  

DE 224 is a directed 15-week unit taught through three 5-week modules representing three major areas of practice in design; UX design, Narrative Systems, Typography and Illustration.These 5 week modules further develop the workflows and concepts introduced in DE 223. Each 5-week module culminates in a project outcome that incorporates appropriate concepts and skills relevant to a specific design ecosystem and unit theme. Students rotate through each module every 5 weeks in order to practice all three domains of design. Advanced digital skills relevant to image creation and processing, time based media, page layout and app development are developed through the 15 week unit. Humanities & Sciences and Critical and Contextual Studies are integrated into the modules through the theme. A process book documenting process and final project outcomes demonstrate subject knowledge.

DE 225  Digital Lab  3 Credits  

DE 225 Digital Lab is a studio based course introducing students to current software for designers working in Tablet, Motion and Print media. Through in-class demonstrations, lectures, professional guests and projects students will learn the best practices in design production. Students rotate through three 5-week projects that coincide and support their core studio class DE 223.

DE 226  Digital Lab  3 Credits  

Digital Lab is an advanced directed 15-week unit taught through three 5-week modules that continues the mastery of current digital tools of practice in UX Design, Narrative Systems and Type and Image. Each 5-week module culminates in a project outcome that demonstrates advanced concepts and skills relevant to the specific digital ecosystem. Students rotate through each module every 5 weeks in order to practice the digital tools relevant to all three areas of research in design.

DE 233  The Western Design Canon  3 Credits  

DE233 establishes a critical and contextual underpinning for the work students are making in Studio. The class presents the contemporary “canon” of design history, focuses on the ways designers have constructed their pasts, and reviews how they endeavor to create their present identities while creating the role of design in the future. Students develop their understanding of historical and critical viewpoints through participation in lectures, seminars, made work, and visiting lecturers and workshop facilitators.

DE 234  The Western Design Canon II  3 Credits  

DE 234 is a 15-week unit taught parallel to the sequence of rotational studio modules. Critical & Contextual Studies faculty will draw on discipline perspectives in relationship to the Unit Theme. Students’ understanding of historical & critical studies will be developed through their participation in lectures, seminars, tutorials and visiting lecturers. C&CS supports students to develop the ability to research and understand their practice within a contemporary and historical cultural context. This unit will also enable students to develop verbal, written and presentation skills. Students will participate in the process of knowledge acquisition and creation through a research process supported by lectures, seminars and writing.

DE 298  Independent Study  1.00 - 4.00 Credits  

Focuses on a special project of the student’s choice and design that is unavailable within the regular curriculum. Sophomore standing and permission from Department Chair required.

DE 303  SE: Book Arts  3 Credits  

Students will learn a variety of hand bookbinding styles, with a strong emphasis placed on understanding materials, tools, and hand craft skills related to the creation of books in a variety of formats. Traditional and historic styles will be explored and expanded with modern technology, materials, and fabrication techniques. In addition, a variety of analog printing techniques, including letterpress, monoprint, and screen printingwill be integrated into the class. Particular emphasis will be given to printing visual content that can be compiled into a book format. Current digital design technology will also be utilized; projects will be both individual and collaborative in nature.

DE 304  SE: Poster Design  3 Credits  

We will explore the rich history of poster design and work in various mediums to create eye-catching, audience-engaging and conceptually intriguing work. Photocopied DIY flyers, screen printed gig posters and letterpress broadsides, among many other formats will be considered. This course will make you think strategically about communicating with an audience, and will refine your skills in typography, composition and hierarchy. You will be able to bring your own interests and skills to tailor the projects to fit your portfolio.

DE 305  SE: Immersive Games  3 Credits  

Studio Electives are specialized topics relevant to designers. Through student surveys, topics are chosen that reflect student interests within current design practices. The Studio Electives are taught by industry professionals presenting current best practices. Students can choose which studio elective they wish to study each semester. Topics may include but are not limited to illustration, animation, VR, gaming, object design, app development, printmaking, book arts, graphic novels and many more.

DE 306  SE: Immersive World Design  3 Credits  

In Immersive World Design students will develop concept drawings, character designs and environment renderings as the first stage in creating immersive world experiences. Students will learn how to create 3D models as well as animations incorporated into an interactive environment. The game engine Unreal will be used as the interactive platform that can be experienced through VR, on screen and the web. The focus is on the concerting and workflow of designing worlds and objects from sketch to final virtual walkthrough and engagement. Students will have the opportunity to participate in TRIPOD, the interdisciplinary digital humanities and design project.

DE 307  SE: Animation  3 Credits  

Students will learn how to rig characters in After Effects with DUIK Bassel for use in a motion design context. The class will over walk cycles, facial rigs, acting through an animated character, and storytelling through JR Canest's 10 Principles of Motion Design.

DE 308  SE: Product and Packaging  3 Credits  

The objective of this class is to familiarize the student with the influence and impact of design in our global marketplace and social community. Students focus on creating packaging identity and design with a “global design consciousness” that is environmentally responsive and user-friendly in its attempt to improve our general livelihood. Students examine the question of how cultural identity and influences can, or should, contribute to product identity, function and social development in the product marketplace. Through in-depth research and strategy development, students explore content, materials, and product lifecycle, to develop design solutions that enhance our lives and the planet.

DE 309  SE: Illustration  3 Credits  

In today's diverse consumer market, illustration exists through many forms of expression breaking with traditional roles of the illustrator. The role and definition of the practice of illustration has expanded to new hybrids of creative activity. This course is focused on commercial illustration in advertising industry. Through a variety of projects, students will explore the translation, conceptualization, production and distribution of their visual ideas. A series of projects are designed to develop both story telling aspect of skill (communication) and also problem solving (concept) skill using illustration.

DE 310  SE: Type and Motion  3 Credits  

This course will utilize After Effects to survey and play with various forms of experimental and traditional animation. From novices to know-it-alls, animators to filmmakers and those who are simply motion-curious, students will be introduced to stop-motion, cel, and video-based animation, just to name a few. With a focus on typography, you will then apply your newfound knowledge to animate poetry, music, film titles or whatever else begs to travel across a digital landscape—and of course, don’t forget the special FX.

DE 319  Professional Practices of Design  3 Credits  

Professional Practices is a co-taught seminar for juniors that supports career development through professional panels, lectures, studio visits, and homework assignments. The focus of this course is to educate the student on the business skills and knowledge and best practices of the design industry. This course orients the student in the world of design through studio visits , lectures and presentations by industry professionals. Outcomes include resume, website, social media marketing strategies, and investigations into opportunities based on personal career ambitions.

DE 323  Immersive Studio  3 Credits  

DE 323 is a theme based and self directed studio course. Students Immerse themselves by choosing an area of focus to problem solve a given theme. Junior-level students are taught in a cohort-based studio as well as break out studios creating individual and collaborative projects. Students work with 3 core faculty representing the ecosystems of User Experience, Narrative Systems and Type and Illustration. Adjunct instructors provide specialization in a variety of design practices that supplement the studio disciplines. Critical + Contextual Studies are concurrent to studio practice and provide further context to projects. Exercises, lectures, industry partnerships, readings and final projects demonstrate learning outcomes. A process book documents student process.

DE 324  Collaborative Studio  3 Credits  

DE 324 is taught through a 15-week semester of two modules including an industry partnership project and a self-authored project. Students work with leading industry partners in real world problem solving that reflect one or more of the major areas of practice: User Experience, Narrative Systems, Type and Illustration. Junior-level students are taught in cohort-based studios as well as break out teaching spaces and on-site visits creating individual and collaborative projects. Critical + Contextual studies are concurrent to studio practice and provide further context to projects. Exercises, readings, lectures, demonstrations, site visits, and final projects demonstrate learning outcomes.

DE 325  Studio Electives  3 Credits  

Studio Electives are specialized topics relevant to designers. Through student surveys, topics are chosen that reflect student interests within current design practices. The Studio Electives are taught by industry professionals presenting current best practices. Students can choose which studio elective they wish to study each semester. Topics may include but are not limited to illustration, animation, VR, gaming, object design, app development, printmaking, book arts, graphic novels and many more.

DE 326  Studio Electives  3 Credits  

Studio Electives are specialized topics relevant to designers. Through student surveys, topics are chosen that reflect student interests within current design practices. The Studio Electives are taught by industry professionals presenting current best practices. Students can choose which studio elective they wish to study each semester. Topics may include but are not limited to illustration, animation, VR, gaming, object design, app development, printmaking, book arts, graphic novels and many more.

DE 333  Parallel Views:Narratives of Design  3 Credits  

Students’ understanding of historical & critical studies develop as they participate in lectures, seminars, and talks with visitors. C&CS supports students in developing their abilities in research and their understanding of the larger arenas in which design takes place, placing practice within a contemporary and historical cultural context. This unit also includes student development in verbal, written and presentation skills. Students will participate in the process of knowledge acquisition and creation through a significant research process supported by lectures, seminars and writing.

DE 334  Parallel Views:Narratives of Design  3 Credits  

DE 334 is a 15-week unit taught through a sequence of rotational modules. Critical & Contextual Studies faculty will draw on discipline perspectives in relationship to the Unit Theme. Students’ understanding of historical & critical studies will develop as they participate in lectures, seminars, tutorials and talks with visitors. C&CS supports students in developing their abilities in research and understanding of the larger arenas in which design takes place, placing practice within a contemporary and historical cultural context. This unit also includes student development in verbal, written and presentation skills. Students will participate in the process of knowledge acquisition and creation through a research process supported by lectures, seminars and writing.

DE 398  Independent Study  1.00 - 4.00 Credits  

Focuses on a special project of the student’s choice and design that is unavailable within the regular curriculum. Junior standing and permission from Department Chair required.

DE 403  SE: Book Arts  3 Credits  

Students will learn a variety of hand bookbinding styles, with a strong emphasis placed on understanding materials, tools, and hand craft skills related to the creation of books in a variety of formats. Traditional and historic styles will be explored and expanded with modern technology, materials, and fabrication techniques. In addition, a variety of analog printing techniques, including letterpress, monoprint, and screen printingwill be integrated into the class. Particular emphasis will be given to printing visual content that can be compiled into a book format. Current digital design technology will also be utilized; projects will be both individual and collaborative in nature.

DE 404  SE: Poster Design  3 Credits  

We will explore the rich history of poster design and work in various mediums to create eye-catching, audience-engaging and conceptually intriguing work. Photocopied DIY flyers, screen printed gig posters and letterpress broadsides, among many other formats will be considered. This course will make you think strategically about communicating with an audience, and will refine your skills in typography, composition and hierarchy. You will be able to bring your own interests and skills to tailor the projects to fit your portfolio.

DE 405  SE: Immersive Games  3 Credits  

Studio Electives are specialized topics relevant to designers. Through student surveys, topics are chosen that reflect student interests within current design practices. The Studio Electives are taught by industry professionals presenting current best practices. Students can choose which studio elective they wish to study each semester. Topics may include but are not limited to illustration, animation, VR, gaming, object design, app development, printmaking, book arts, graphic novels and many more.

DE 406  SE: Immersive World Design  3 Credits  

In Immersive World Design students will develop concept drawings, character designs and environment renderings as the first stage in creating immersive world experiences. Students will learn how to create 3D models as well as animations incorporated into an interactive environment. The game engine Unreal will be used as the interactive platform that can be experienced through VR, on screen and the web. The focus is on the concerting and workflow of designing worlds and objects from sketch to final virtual walkthrough and engagement. Students will have the opportunity to participate in TRIPOD, the interdisciplinary digital humanities and design project.

DE 407  SE: Animation  3 Credits  

Students will learn how to rig characters in After Effects with DUIK Bassel for use in a motion design context. The class will over walk cycles, facial rigs, acting through an animated character, and storytelling through JR Canest's 10 Principles of Motion Design.

DE 408  SE: Product and Packaging  3 Credits  

The objective of this class is to familiarize the student with the influence and impact of design in our global marketplace and social community. Students focus on creating packaging identity and design with a “global design consciousness” that is environmentally responsive and user-friendly in its attempt to improve our general livelihood. Students examine the question of how cultural identity and influences can, or should, contribute to product identity, function and social development in the product marketplace. Through in-depth research and strategy development, students explore content, materials, and product lifecycle, to develop design solutions that enhance our lives and the planet.

DE 409  SE: Illustration  3 Credits  

In today's diverse consumer market, illustration exists through many forms of expression breaking with traditional roles of the illustrator. The role and definition of the practice of illustration has expanded to new hybrids of creative activity. This course is focused on commercial illustration in advertising industry. Through a variety of projects, students will explore the translation, conceptualization, production and distribution of their visual ideas. A series of projects are designed to develop both story telling aspect of skill (communication) and also problem solving (concept) skill using illustration.

DE 410  SE: Type and Motion  3 Credits  

This course will utilize After Effects to survey and play with various forms of experimental and traditional animation. From novices to know-it-alls, animators to filmmakers and those who are simply motion-curious, students will be introduced to stop-motion, cel, and video-based animation, just to name a few. With a focus on typography, you will then apply your newfound knowledge to animate poetry, music, film titles or whatever else begs to travel across a digital landscape—and of course, don’t forget the special FX.

DE 418  Design Internship  1.00 - 6.00 Credits  

Design Internships are opportunities to work with leading industry partnerships in the greater Seattle area and beyond. Students work with some of the best design studios and corporate partnerships in real work environments to gain professional experience. Industry partnerships include Amazon, Microsoft, Digital Kitchen, MoPop, Modern Dog, Mint, to name a few. Arrange with Department Chair. Department authorization required.

DE 421  Transition Design  3 Credits  

Transition Design explores the complex transitions occurring within environmental, economic and social ecosystems. Lectures, hands-on projects, and guest presenters will chart the landscape of the complex systems designers find themselves enmeshed. This research-based seminar provides a comprehensive context giving depth to the BFA Capstone project as well as supporting the transition from student to professional designer.

DE 422  Design Activism  3 Credits  

Designers can work as corporate innovators, but they also work as skilled citizens, using their knowledge as social activists. Design can address domestic and global issues like political policy, environment, health, poverty, economic empowerment, and basic services. Activist design challenges are complex, systemic and human. Designers who work as activists strive to represent the needs of the underserved, underrepresented, and disadvantaged. This class delineates those challenges, addressing all aspects of design in large-scale and small-scale social problem-solving. The course assignments spotlight a variety of clients in the private, political and social sectors. Speakers include humanitarian aid specialists and social activists. Readings address the fundamentals of social change, propaganda, and ethics of persuasion.

DE 423  Design Research  3 Credits  

DE 423 explores a long term and self authored project through research, ideation, development and iteration design process. Senior level students work in a cohort-based studio while developing their year long BFA project. As students develop their self-defined projects, they are mentored by core faculty and industry professionals representing the many areas of current design. Students engage with design professionals through professional panels and mentors. Formal presentations and a process book documents process and final outcomes that demonstrate agency.

DE 424  BFA Capstone Project  3 Credits  

DE 424 BFA Capstone Project is dedicated to the successful completion of a self-authored BFA capstone project that expresses the unique interests and talents of each student. As students develop their self-defined projects, they are mentored by core faculty and outside professionals. Studio electives run concurrently and are taught by professionals specializing in a variety of design disciplines to lend technical assistance to the successful project completion. The semester culminates in the BFA Capstone exhibition featuring self-authored projects. A special industry night opening offers the opportunity for the seniors to meet professional designers and future employers.

DE 425  Studio Electives  3 Credits  

Studio Electives are specialized topics relevant to designers. Through student surveys, topics are chosen that reflect student interests within current design practices. The Studio Electives are taught by industry professionals presenting current best practices. Students can choose which studio elective they wish to study each semester. Topics may include but are not limited to illustration, animation, VR, gaming, object design, app development, printmaking, book arts, graphic novels and many more.

DE 426  Studio Electives  3 Credits  

Studio Electives are specialized topics relevant to designers. Through student surveys, topics are chosen that reflect student interests within current design practices. The Studio Electives are taught by industry professionals presenting current best practices. Students can choose which studio elective they wish to study each semester. Topics may include but are not limited to illustration, animation, VR, gaming, object design, app development, printmaking, book arts, graphic novels and many more.

DE 444  BFA Exhibition Seminar  3 Credits  

BFA Exhibition Seminar introduces the students to the logistics of planning, preparing and installing an exhibition of their senior BFA capstone project. Students will learn about way-finding, exhibition graphics, installation considerations, marketing and public engagement. Lectures, guest speakers, and presentations will teach best practices in exhibition design. Additionally, students will review different exhibitions around the city through field trips.

DE 497  Group Study  1.00 - 3.00 Credits  

Group Study is defined as project based study, research, or other learning experience, that is developed by student(s) or a department to augment existing curricula. Group study must be approved by the department and structured by clearly defined criteria and with learning outcomes. There is a five student minimum enrollment required for all group study courses with a maximum enrollment of nine students per course. Students may not enroll in more than one Group Study per semester.

DE 498  Independent Study  1.00 - 4.00 Credits  

Focuses on a special project of the student’s choice and design that is unavailable within the regular curriculum. Junior standing and permission from Department Chair required.